AI Insights · Timothy · January 2023
Top 5 Anime Games Performance on Unified Platform in Spain Q4 2022
Discover the performance trends of the top 5 anime games in Spain during Q4 2022, including weekly downloads, revenue, and active users.
The fourth quarter of 2022 witnessed interesting trends for the top 5 anime games on a unified platform in Spain. Here’s a detailed look at their weekly downloads, revenue, and active user trends.
DRAGON BALL LEGENDS from Bandai Namco Entertainment Inc. saw significant fluctuations in weekly revenue, peaking at approximately $81K in the final week of December. Weekly downloads varied, with the highest being around 10.7K in mid-October. Active users reached a peak of approximately 131K in late October but saw a slight decline towards the end of the quarter, settling around 108K.
DRAGON BALL Z DOKKAN BATTLE, also from Bandai Namco Entertainment Inc., experienced a dramatic increase in weekly revenue, culminating in approximately $187K in the last week of December. Weekly downloads saw a notable peak at around 5K in early October. Active users fluctuated, with a high of around 99K at the beginning of the quarter, decreasing to approximately 91K by the end.
The Seven Deadly Sins by Netmarble Corporation displayed a varied revenue trend, peaking at about $49K in late November. Weekly downloads were relatively steady, with the highest being around 1.7K in late October. Active users remained relatively stable throughout the quarter, averaging around 20K.
ONE PIECE Bounty Rush from Bandai Namco Entertainment Inc. had a consistent performance, with weekly revenue peaking at around $2.2K in late November. Weekly downloads showed minor fluctuations, reaching a high of about 1.4K at the end of September. Active users remained steady, averaging around 15K.
One Punch Man - The Strongest by Shanghai Moonton Technology Co., Ltd. saw a declining trend in weekly downloads, starting from approximately 11K in late September to around 396 by the end of December. Weekly revenue peaked at around $10.8K at the end of September but declined to around $1.6K by the end of the quarter. Active users also saw a decline, starting from approximately 18K in late September to about 13.7K by the end of December.
These trends highlight the dynamic nature of user engagement and revenue generation for anime games in Spain. For more detailed insights, visit Sensor Tower.